Sunday, August 26, 2007

Martian Dreams (Ultima game) get loads of oxium at the start

Replayed Martian Dreams again recently the old (early 90s) classic. Despite (or maybe because of) the fact that I have played this game umpteen times I discovered a neat trick that nobody has spotted (believe me I've trawled the Internet for walkthrus and cheats). A key item in Martian Dreams is oxium: having oxium keeps the characters healthy and also can be traded at the Trader Outpost for guns and ammo. The motherlode of oxium is in the fuel store in the coal-fired powerplant. This motherlode is one of the first things you discover in the game but you can't get at it. You have to get electric power to open the door; you have to repair the torn conveyor belt in the powerplant to get power; you have to get into Olympus to repair the belt and you have to find the explorers on Syrtis Major to get access to Olympus ... whew!

Here's the trick. Even when you have put the repaired belt on the conveyor the plant doesn't just start up. You have to 'jump start' by loading coal into the boilers by hand (plus shovel and barrow) . Now when you do that, the lights (power) come on straight away for a few moments even though the plant is not fully operational until the two robots get to work. So I planted one member of the team (A) at the boilers with a few loads of coal and a shovel, move another team member to the fuel store door. Put A in solo mode, load some coal, power comes up, move to B in solo mode, walk through powered door and load up with zillions of oxium. If power cuts while B is in store go back to A and chuck in another shovel of coal. Hey presto you have enough oxium (you can carry nearly 1000 oxiums) for the whole team for thw whole game right from the start with no cheating.

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